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Friday, January 31 • 2:30pm - 3:30pm
Session 3: Gamification of the K-12 Classroom

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Today’s students are digital natives.  Finding effective strategies to engage these students in the learning process is a challenge.  Games are an integral part of students’ daily lives. Educators are already using tools and techniques like the flipped classroom, group work, inquiry-based learning, methodical narratives, and creation of individual education plans for students.  Adding gamification elements to these techniques can further support classrooms and improve the educational experience. This presentation demystifies gamification by providing clear and simple ways that game elements can be implemented and used to enhance student engagement and learning.


Friday January 31, 2014 2:30pm - 3:30pm PST
Traymore A

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